under construction
Nov. 24th, 2020 10:02 amcynric the unflinching
jack of all trades
ABOUT
APPEARANCE
CLASS: Bard
RACE: Human
ALIGNMENT: Chaotic Good
LEVEL: 6
BACKGROUND: Folk Hero
RACE: Human
ALIGNMENT: Chaotic Good
LEVEL: 6
BACKGROUND: Folk Hero
HAIR: Dark brown, short-cropped (but not well)
EYES: Dark brown
HEIGHT: 6' 3"
WEIGHT: 176 lbs
BEARING: Slightly slouching
DISTINGUISHING MARKS: Lightening scars along neck and down chest (usually covered)
EYES: Dark brown
HEIGHT: 6' 3"
WEIGHT: 176 lbs
BEARING: Slightly slouching
DISTINGUISHING MARKS: Lightening scars along neck and down chest (usually covered)
sumer is icumen in,
loude sing cuckou!
groweth seed & bloweth meed,
and springth the wode now.
STATS & SAVING THROWS
STR: 12 (+1)
DEX: 18 (+4)
CON: 14 (+2)
INT: 14 (+2)
WIS: 10 (+0)
CHA: 17 (+3)
MAX HP: 50
CURRENT HP: 48
ARMOR CLASS: 16
SAVING THROWS:
☐ +1 str
☑ +4 dex
☐ +2 con
☐ +2 int
☐ +0 wis
☑ +3 cha
DEX: 18 (+4)
CON: 14 (+2)
INT: 14 (+2)
WIS: 10 (+0)
CHA: 17 (+3)
MAX HP: 50
CURRENT HP: 48
ARMOR CLASS: 16
SAVING THROWS:
☐ +1 str
☑ +4 dex
☐ +2 con
☐ +2 int
☐ +0 wis
☑ +3 cha
SENSES
PROFICIENCIES & LANGUAGES
ADDITIONAL STATS
expand
10 — PASSIVE WIS (PERCEPTION)
14 — PASSIVE INT (INVESTIGATION)
14 — PASSIVE INT (INVESTIGATION)
expand
ARMOR: Chain shirt (14 AC + Dex (max 2))
WEAPONS: Rapier, dagger, crossbow (light)
TOOLS: Wood-carver's Tools, Vehicles (land)
LANGUAGES: Common, Undercommon
WEAPONS: Rapier, dagger, crossbow (light)
TOOLS: Wood-carver's Tools, Vehicles (land)
LANGUAGES: Common, Undercommon
expand
INITIATIVE: +4
PROFICIENCY BONUS: +3
WALKING SPEED: 30 ft.
PROFICIENCY BONUS: +3
WALKING SPEED: 30 ft.
wel singest thou cuckou:
ne swik thou never now!
SKILLS
ACTIONS
expand
☑ +4* acrobatics
☐ +0 animal handling
☐ +2 arcana
☐ +1 athletics
☑ +3 deception
☐ +2 history
☐ +0 insight
☐ +3 intimidation
☐ +2 investigation
☐ +0 medicine
☐ +2 nature
☐ +3 perception
☑ +3 performance
☑ +3* persuasion
☐ +2 religion
☑ +4 sleight of hand
☐ +4 stealth
☐ +0 survival
☐ +0 animal handling
☐ +2 arcana
☐ +1 athletics
☑ +3 deception
☐ +2 history
☐ +0 insight
☐ +3 intimidation
☐ +2 investigation
☐ +0 medicine
☐ +2 nature
☐ +3 perception
☑ +3 performance
☑ +3* persuasion
☐ +2 religion
☑ +4 sleight of hand
☐ +4 stealth
☐ +0 survival
expand
Bardic Inspiration: Bonus action on turn, one creature within 60 feet (not self) gains 1 inspiration die (1d8)
Song of Rest: Play during short rest; self + friendlies who can hear regain an extra 1d6 HP
Bard College (Valor): Extra Attack: attack twice instead of once whenever take turn as an attack action
Combat Inspiration: bardic inspiration die can be added to weapon damage roll (after roll) OR to AC against attack (after roll, before success/fail)
Song of Rest: Play during short rest; self + friendlies who can hear regain an extra 1d6 HP
Bard College (Valor): Extra Attack: attack twice instead of once whenever take turn as an attack action
Combat Inspiration: bardic inspiration die can be added to weapon damage roll (after roll) OR to AC against attack (after roll, before success/fail)
INVENTORY
SPELLS
expand
- - 2 costumes
- - 1 cultist robes
- - Leather armor (11 AC + Dex)
- - 5 candles
- - 5/1 day rations
- - Disguise kit
- - Pan flute
- - Scroll of scorching
- - Admirer's favor (foreign coin)
- - Some small gems
- * Lute
- * Lasso
expand
Cantrips: Blade ward, prestidigitation, magic hand
Level 1: Cure wound, detect magic, dissonant whispers, healing word, thunderwave, feather fall
Level 2: Lesser restoration, detect thoughts, cloud of daggers
Level 1: Cure wound, detect magic, dissonant whispers, healing word, thunderwave, feather fall
Level 2: Lesser restoration, detect thoughts, cloud of daggers